PlayStation disc production is not disappearing nearly as fast as everyone assumed. Sony has walked back a widely reported figure suggesting its last discmaking plant would slash output by 90 percent come 2028, clarifying that the real cut is closer to 10 percent. The correction lands just two months after reports claimed the facility was already being repurposed away from discs entirely, and it complicates what had looked like a straightforward countdown to the end of physical PlayStation games.
The plant in question is Sony DADC’s Thalgau facility in Austria, the last site in the world still manufacturing PlayStation discs. Earlier reporting suggested the division’s president had signalled a 90 percent reduction in disc output by 2028, feeding into a narrative that the factory was quietly winding down ahead of Sony’s confirmed January 2028 cutoff for new disc releases. That cutoff itself was never in doubt. What changed is the scale of the slowdown leading up to it.
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What Sony Actually Said About PlayStation Disc Production
According to an unnamed Sony DADC spokesperson who spoke to journalist Brian Crecente, the original comment was misinterpreted. Rather than disc volume falling to 10 percent of current levels, the executive had meant an overall decline of roughly 10 percent. That is a dramatically smaller drop than the 90 percent figure that had already spread through gaming media and fan forums as fact.

“To clarify and avoid any misleading information: in that statement Dietmar anticipated an overall product volume decline by 10 percent, not a decline down to 10 percent,” the spokesperson said, according to Crecente’s reporting. Sony DADC did not respond to further questions about whether the Thalgau plant is still retraining its roughly 300 employees to work on microlens manufacturing instead of discs, as Austrian outlet ORF reported back in July.
That earlier ORF report had painted a picture of a factory already pivoting away from its core business, which made the 90 percent figure feel consistent with a plant preparing to close its disc lines almost entirely. The revised 10 percent figure suggests Thalgau will keep producing PlayStation discs at something much closer to current volumes for longer than expected, even as the broader industry shift toward digital continues.

Why Discs Are Sticking Around Longer Than Expected
One likely reason for the slower wind-down is reorder demand. Even after the January 2028 cutoff for brand-new disc releases, Sony has said it will continue letting publishers place reorders for existing PlayStation disc games already in circulation. That keeps a meaningful stream of manufacturing work flowing through Thalgau well past the point where new titles stop shipping on physical media.
Retailers, collectors, and publishers with back-catalogue titles still selling in physical form all have a reason to want that reorder pipeline to stay open. It also means the plant cannot simply shut down its disc lines the moment the cutoff hits, since existing contracts and retail demand for older titles will not vanish overnight.

None of this changes Sony’s underlying plan. New PlayStation games will stop arriving on disc from January 2028, a decision the company confirmed some time ago as part of a broader digital-first strategy. Sony has already been leaning further into all-digital services on PS5, adding features aimed at streaming and downloadable content rather than physical media. The Thalgau clarification only affects how quickly the manufacturing side of that transition happens, not whether it happens at all.
What This Means for Players and Collectors
For players who still buy physical copies, the update offers a small reprieve rather than a reversal. Disc production is winding down, just more gradually than the initial reports implied. Anyone hoping to build a physical collection of newer titles still faces a hard deadline in January 2028, after which no new games will ship on disc regardless of how slowly the factory itself scales back.
The bigger concern raised by critics of Sony’s move has always been less about factory output and more about game preservation and ownership. Digital licences can be revoked, storefronts can shut down, and download servers can eventually go dark, while a disc keeps working as long as the console and drive exist. Slowing the production cut by 80 percentage points does not resolve that underlying tension, it just delays the point at which physical PlayStation software becomes a shrinking, back-catalogue-only category.
For now, the practical impact on shoppers is minimal. Existing PlayStation disc games remain available, reorders will keep some titles in stock, and the January 2028 deadline for new releases has not moved. What has changed is the picture of how PlayStation disc production actually declines between now and then, and it turns out to be a much gentler slope than the first reports suggested.




