Paramount Pictures is developing a live-action Cyberpunk 2077 movie based on CD Projekt Red’s blockbuster sci-fi game, according to a report from entertainment trade outlet Deadline. No release date, cast, or director has been confirmed, but the project already has a heavyweight producer attached in Lorenzo di Bonaventura, best known for shepherding the Transformers film series through multiple instalments.
Key takeaways
- ✓Paramount Pictures is developing a live-action Cyberpunk 2077 movie based on CD Projekt Red's game
- ✓Transformers producer Lorenzo di Bonaventura is attached to the project
- ✓No release date, cast, or director has been announced yet
- ✓Cyberpunk 2077 has sold more than 40 million copies worldwide
- ✓CD Projekt Red is also developing a sequel known internally as Cyberpunk 2
The adaptation marks one of the biggest screen deals yet for CD Projekt Red’s neon-soaked open-world franchise, which spent years clawing back its reputation after a troubled 2020 launch. It also lands at an interesting moment for Paramount, which has just closed a sprawling merger with Warner Bros. Discovery and is simultaneously building out a slate of other game-based films.
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What’s confirmed about the Cyberpunk 2077 movie so far
Details remain thin. Deadline’s report, which cited sources familiar with the deal, confirmed that Paramount has secured the film rights and that di Bonaventura will produce. Beyond that, there is no word on a script, director, or timeline for production to begin, let alone a premiere date.
CD Projekt Red joint chief executive Michał Nowakowski addressed the news publicly, saying the studio was “excited about Paramount as a future partner who shares our creative ambitions for the Cyberpunk franchise.” He added that more details would come “at the appropriate time,” language that suggests the project is still in early development rather than close to a greenlit production schedule.

That caution is worth noting for anyone expecting a quick turnaround. Video game film adaptations routinely take years to move from rights acquisition to cinema release, and nothing in the current reporting points to an exception here.
Why Hollywood wants a piece of Cyberpunk
The appeal is easy to understand on paper. Cyberpunk 2077 has sold more than 40 million copies since launch, according to figures CD Projekt Red shared with investors, turning what was once a punchline into one of the publisher’s most valuable properties. The game’s Night City setting, built around corporate dystopia, cybernetic augmentation, and street-level crime, gives filmmakers a visually distinct world to work with rather than a generic sci-fi backdrop.
The franchise has also already proven it can work outside the original game. Netflix’s anime series Cyberpunk: Edgerunners became a surprise hit after its 2022 debut, and a second season is due to premiere later this month. That success gave CD Projekt Red evidence that Cyberpunk’s story and tone translate to other screens, which likely made pitching a live-action feature to a major studio an easier conversation.
CD Projekt Red is not resting on the original game either. A full sequel, which the studio refers to internally as Cyberpunk 2, is in active development, with the company recently disclosing that 184 people are currently working on it. A film tied to the first game could serve as a marketing bridge ahead of that sequel’s eventual release, keeping the brand visible in mainstream culture well beyond the gaming audience.

Paramount’s bigger bet on video game films
The Cyberpunk 2077 movie is not an isolated project for Paramount. The studio is also producing a Call of Duty film slated for 2028, and its Street Fighter movie is due in cinemas on October 16. Taken together, those three projects suggest Paramount sees licensed gaming IP as a reliable pipeline for future releases, following the template other studios have used with franchises like Sonic the Hedgehog and the Super Mario Bros. Movie.
The timing also lines up with structural change inside Paramount itself. The company recently completed its merger with Warner Bros. Discovery, operating under the Skydance name, a shake-up that has reshaped its production priorities and, evidently, its appetite for high-profile licensing deals.
| Paramount game adaptation | Status |
|---|---|
| Street Fighter movie | Releasing October 16 |
| Call of Duty movie | Set for 2028 |
| Cyberpunk 2077 movie | In development, no date set |
What it means for fans and the franchise
For players, the practical impact right now is minimal. There is no footage, no casting news, and no confirmed writer attached to flesh out how Night City’s story might be adapted for a two-hour feature. Fans hoping for specifics will likely be waiting a while, given CD Projekt Red’s own comments about sharing more “at the appropriate time.”
Still, the announcement reinforces how far the franchise has travelled since launch. A game that was once synonymous with bugs and refund controversies is now anchoring a hit anime, a sequel in active production, and a feature film backed by one of Hollywood’s largest studios. Whether the movie actually lands with the same cultural impact as Edgerunners will depend heavily on casting and creative direction, details that remain entirely unannounced for now.

Frequently asked questions
When will the Cyberpunk 2077 movie be released?
No release date has been set. Paramount and CD Projekt Red have confirmed the project exists but have not announced a timeline for production or a premiere.
Who is producing the Cyberpunk 2077 movie?
Lorenzo di Bonaventura, a producer known for the Transformers film series, is attached to produce the adaptation for Paramount Pictures.
Is the Cyberpunk 2077 movie connected to the Netflix anime?
They are separate productions. Cyberpunk: Edgerunners is an anime series on Netflix, with its second season arriving later this month, while the Paramount project is a planned live-action film based on the original game.
Is CD Projekt Red still making a Cyberpunk sequel?
Yes. The studio is developing a sequel known internally as Cyberpunk 2, with 184 people reportedly working on the project as of its most recent investor update.




