Valve has pushed a fresh Steam Client beta update, and the headline feature is Steam Big Art Mode, a reworked layout for Big Picture Mode that leans heavily on full-screen artwork. Alongside it comes a new screensaver function, giving handheld and living room Steam users a more polished, console-like experience without leaving the beta channel.

The update lands at a time when Steam’s software is under constant pressure to keep pace with the Steam Deck and the growing wave of Windows handhelds competing for the same living room and portable gaming space. Valve’s approach here is less about raw performance and more about presentation, though a handful of technical fixes are bundled in too.

What Steam Big Art Mode actually changes

Big Picture Mode has traditionally used a side-by-side layout, with game tiles arranged in a fairly plain grid. Steam Big Art Mode swaps that out for a design that gives most of the screen over to large artwork for whichever game is currently selected, while smaller thumbnails for other titles sit in a strip near the bottom of the screen.

It is a layout that will feel immediately familiar to anyone who has used a PlayStation 5, since the resemblance to Sony’s home screen is hard to miss. For a platform increasingly used on TVs and handhelds rather than a mouse-and-keyboard desktop, that shift towards a bolder, artwork-first presentation makes sense. It suits controller navigation better than dense grids of tiles ever did.

Anyone testing the new layout can switch it on under Settings > Home once the beta is installed, sitting alongside the existing Big Picture options rather than replacing them outright. That means players can compare the new look against the classic layout before deciding which one suits their setup.

A dedicated screensaver for idle sessions

The second major addition is a proper screensaver feature, something Big Picture Mode has never really had in a dedicated form. When Steam sits idle for a set period, it can now trigger a full-screen display instead of just dimming or sitting on the last menu shown.

Users get a few options here. Steam can cycle through artwork for games in the library, show a slideshow of recent screenshots, or pull custom images from a folder the user points it to. That last option opens the door to a fair bit of personalisation, particularly for anyone running Steam on a dedicated living room PC or a TV-connected mini PC that sits idle for long stretches. These settings live under Settings > Customisation once the beta is active.

It is a small addition on paper, but it fits neatly with Valve’s broader push to make Steam feel less like a PC application bolted onto a TV, and more like dedicated console software with its own personality.

Steam Big Art Mode interface shown on a handheld gaming device with large game artwork on screen

Performance fixes bundled into the same update

Beyond the visual changes, this beta build carries a set of under-the-hood improvements. Valve says startup performance is faster in this build, which should help on lower-powered handhelds where boot times are more noticeable. Game recording has also been optimised for select DX12 titles, a feature increasingly relevant as more players capture clips directly through Steam rather than third-party overlays.

There are fixes too for frame-rate hitches that could occur when capturing screenshots during DX11 and DX12 gameplay on Windows, an issue that has quietly annoyed players who like to grab shots mid-session without disrupting performance. None of these are headline features, but they matter for anyone relying on Steam’s built-in capture tools rather than external software.

How to try it, and what it means going forward

Access to Steam Big Art Mode and the new screensaver requires opting into the Steam beta channel through the client’s system settings menu. It is not a wide rollout yet, and Valve typically uses these beta cycles to gather feedback before features graduate to the stable branch. Anyone not comfortable running pre-release software may want to wait for a general release.

The timing is notable given how much attention handheld gaming has drawn recently, with Steam Deck’s verified games library continuing to grow and rival devices multiplying. A more console-like interface, paired with idle screensavers, signals that Valve sees Big Picture Mode as core infrastructure rather than a secondary mode, and is willing to keep refining it well after its original launch.

It also follows a period of broader scrutiny around Steam’s platform decisions, including Ubisoft’s own experiments with Steam integration and, separately, a recent Steam data leak that put a spotlight on Valve’s internal development pipeline. None of that is directly tied to this beta, but it underscores how much attention Steam’s every move now attracts, whether from a security angle or a straightforward interface refresh.

For now, Steam Big Art Mode remains an opt-in beta feature rather than a confirmed permanent replacement for the existing Big Picture layout. Valve has not given a timeline for when, or if, it will roll out to everyone by default, so players keen to see the new look should expect to join the beta programme through Steam’s official storefront settings rather than wait for it to appear automatically.